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Portal reloaded chamber 22 hint
Portal reloaded chamber 22 hint











portal reloaded chamber 22 hint

Once on the second platform, relocate the present cube by shooting a portal underneath it. Without the light bridge, the cube will fall onto the big button below, moving the second platform in range for the player to jump on. Remove the portal keeping the future cube in place, and the platform will rise because the laser is no longer blocked.

portal reloaded chamber 22 hint

Once again, I'm impressed by the creative and inter.

#Portal reloaded chamber 22 hint full#

Make sure that the cube is placed directly above the large ground button, then step on the first platform. Chamber 22 from Portal Reloaded - full walkthrough, no commentary. Bring the future cube through the portal and place it in front of the laser, blocking its path. There’s an obvious portal located on the wall above the button area, surrounded by non-portal surfaces. Next, use portals to bring the light bridge to the laser at the top of the room. Place the newly acquired cube on the ground where there’s a portal surface, then go to the future and bring its future self back to the present. Go back to the present, and the conditions are ready to go and grab the cube. This is where the player will create their platform, so fire the portal gun at the wall next to the button and make a time portal at the very end perpendicular to where the light bridge is. Then, create a time portal anywhere and go to the future. If it’s too far, the cube will bounce in the water. Make sure the portal on the ceiling is as close to the button’s left side as possible so the cube will bounce off it and land on the light bridge. Press the button to drop a companion cube and itll fly towards the switch. Funny thing is, if you just jump to the exit of the chamber without the cube and walk into the emancipation grill thing that controls your ability to place time portals and walk out of it, you'll be able to place time portal anywhere too, but I thought this was completely. It’s necessary for this cube to be grabbed in the present so its future version can be brought back, so begin by creating the cube-saving barrier in the present. Start off by placing a portal under the companion cube dispenser and onto the angled wall to the right. Omg, I literally solved the chamber in like 2 minutes with this hint. Thanks to time travel, this is possible, as there is a light bridge present in the present and the future. Bring the companion cube through this portal and place it on the light. This means that two light bridges are needed, one for the player to walk on to reach the button, and one to save the cube. Look to the opposite corner of this platform and shoot an orange portal at the upper corner as shown in the image above. Please dont post the solution just something to get me on the right track. There’s a spot on the ceiling in front of the cube’s trajectory where a portal can be placed, and sending a light bridge there will create a barrier that saves the cube from being fried. Been stuck on this chamber for ages and am looking for a hint. Pressing it will cause a testing cube to fall from the roof, but it will fall onto an aerial faith plate that launches it right into an emancipation grill, vaporizing it instantly. It’s unreachable unless a light bridge is there to serve as a platform. On the right of the chamber, there’s a button across the water. The goal of this chamber is to lower both platforms so the player can use them to elevate themselves to the exit. One is lowered by placing weight on the large ground button, while the other is kept up by a reticle that's powered by a laser near the ceiling. Tough to know the concepts of forcefields and rules.Upon first entering the chamber, the test subject will notice two platforms that lead to the exit. I think this is the intended solution, although annoying.Įdit 2: seems the way you apparently can bypass the timeportal inhibitor is the way to go. Level 17 is solvable with only using the timeportal in the little scrub. The easy way seems more like an oversight than an intended solution though. I can't complain, because it's an excellent mod, but I hope that the upcoming levels aren't as 'find the right pixel to jump and put portals in'.Įdit: seems I did it the hard way. Turned out I wasn't, just needed to be executed with a jump and the portals slightly higher :( Make sure that the cube is placed directly above the large ground button, then step on the first platform. I tried to adjust the portals to allow the momentum to carry over, but since it seemed too finnicky, I thought I was on the wrong track somewhere. There’s an obvious portal located on the wall above the button area, surrounded by non-portal surfaces. I had the solution for a few hours but couldn't execute it and was looking for other solutions. Originally posted by loppantorkel:I can't say I was enthustiastic about the minute detail that was required to finish level 17.













Portal reloaded chamber 22 hint